One crew.
Every genre.
Cubros are blocky little characters with a short temper and a lot of physics. They play football, they race trucks, they hit each other with hammers. Same crew, different game, every single time.
A character system, not a character
One shape. Five colours. Give it a hammer and it is a brawler, give it a ball and it is a striker, put it in a truck and it is a racer. The crew carries the brand from game to game, so every new title starts with an audience that already knows who these guys are.
Built to travel
Browser portals sort games by category. A character that only fits one category only ever reaches one shelf. Cubros were designed the other way round: one art system that is at home on fifteen shelves at once.
Soccer & sports
Two cubes, one ball, far too much bounce. Tournament framing, local two player.
Racing & driving
Monster trucks and one button drifting. Crash hard, the driver pops out.
Fighting & action
Sword, club, hammer, spear. Ragdoll impact, chain reactions, comedy failure.
Parkour & obby
Fifteen second levels, instant restart, one more try every single time.
Shooting
Short range, big knockback, nothing realistic about any of it.
Two player
One keyboard, two thumbs, one screen. The oldest trick and still the best one.
How we work
Small physical toys, finished properly. Not big games. Every click, jump, hit and explosion should feel better than it has any right to.
Portals and publishers
If you run a games portal, a publishing programme or an ad network and you want the crew on your platform, write to us. We build for the web first and we ship fast.